Game Character Animation using Armatures

by Reevan McKay (Chapter 22) - Game Creation Kit: Last modified 02/02/07 17:04:05 cw

  1. Preparing the Mesh
  2. Working with Bones
  3. Creating Hierarchy and Setting Rest Positions
  4. Establishing Mesh Deformation Vertex Groups
  5. Weight Editing
  6. Animation
  7. Game Logic