Text Graphic Images & Bitmapped Fills

(adapted from Flash 5 by Bill Sanders and used with his permission)

Objectives:

Basics:

Exercise:

a) Text Graphic Images (Movie One)

  • select the Transform Panel from the Windows Menu
  • make sure the Constrain Button is selected
  • increase the size of the graphic by 300% (after value has been entered make sure the the return has been pressed)
  • set the Stoke Color Well to yellow
  • use the Ink Bottle Tool to outline each component of the graphic (it may be necessary to increase the magnification so that this can be done more accurately)
  • select the Color Mixer and use a purple gradient fill to color the body wings and tail section of the plane leaving the windows clear
  • select Show Frame

Diagram 1

Diagram 2

Diagram 3

 

Text Graphics Movie

b) Bitmapped Fills (Movie Two)

  • use the Ink Bottle Tool to outline each component of the graphic
  • add a layer
  • import a graphic (picture) that will be used as a fill
  • select the image and break it apart
  • select the Eyedropper Tool from the Toolbox to select the entire image
  • select the layer with the imported image and delete the layer
  • check that the bitmap image is still in the Fill Color Well
  • use the Paint Bucket Tool to fill each letter with the selected bitmap fill

Diagram 4

Diagram 5

Diagram 6

Bitmapped Fills Movie