Flash
[ Overview
] [ Why Flash? ] [ Vector vs Bitmapped
] [ Sound and Music ]
Overview
- first introduced as a vector-based program in 1997 when Macromedia purchased
the rights to a program called FutureSlash Animator
- now used to create interactive web sites and multimedia at reduced file
size
- used by web designers, programmers, educators and students
- graphics and text are created using the drawing tools and animated along
the timeline
- bitmapped images, video and audio can be imported
- Actionscript is used to add interactivity to and control movie flow
- editing is done in the main workspace and the results can be tested using
Flash Player
- the final product is published as SWF (Flash's native format - Shockwave
Flash) or exported as a Quicktime file, a sequential file format , a self-playing
movie.
- Flash has its own plug-in that interprets the code of SWF files
Why Flash?
- can be used to create web pages
- can be used to create games that can be played over the Internet
- brings together active elements but is not as complicated or time-consuming
as Java and other related programming environments
- is moviemaking software
- is streaming technology which by definition means that while part of the
movie is playing on the web the rest is downloading in the background (no
need to wait for the entire movie to download prior to viewing)
- generates low-bandwidth files which serves as a benefit for individuals
using slower connections because of reduced time to see the movie because
of background downloading.
- produces movies that are of high quality
- vector based images saved as Flash files and embedded in the Flash Player
file (SWF) and imported into an HTML page are crisp and scalable
- has the ability to antialias image - mathematically blending surrounding
pixels to create the illusion of a smoother edge
- can work with bitmapped images
- Flash player files printed from a browser also appear crisp and clear.
- offers greater cross-browser consistency
- the viewer has some control over how the Flash file appears on the web,
can zoom in and out of the image and has the ability to change the resolution
of an image from high to medium to low.
- is an inbetweening tool that draws all the necessary frames between the
key frames
- tweens motion and changes in shape (morphing)
- layered animation
- can have as many layers as the designer wants
- used to show depth
- can focus on one element at a time and still see everything else
Vector-Based and Bitmapped
Graphics
- Vector-based
- graphics created with drawing tools
- no real world images
- are drawn using mathematical formula
- resizing a graphic means the image is redrawn by changing one or more
of the parameters of the original formula
- images maintain scale even when enlarged many times - no distortion
(a big vector is going to look the same as a small vector)
- smaller file size
- plug-ins required to view images
- suited to creating animation
- images created in programs such as Macromedia Freehand, Adobe Illustrator,
Corel Draw and Flash
- Bitmapped (raster art)
- best suited for the display of real world images
- images are comprised of pixels (tiny dots of color) that are assembled
to create an image
- not easy to edit
- images are resolution dependent and when the size of the image (scaling)
is changed pixels are added to or subtracted from the original with the
result being distortion (enlarged images may appear "blocky"
while smaller images tend to blur)
- web images are usually bitmap and the two main formats are GIF and JPEG
- not great for animation
- larger file size
- images created in programs such as Adobe Photoshop, Corel's Photo-Paint
or Macromedia's Fireworks
Sound and Music
- sound files are considered large and require alot of memory
- digital sound is considered to be sampled sound
- recorded by taking samples of a sound every fraction of a second and storing
it in bits and bytes.
- sounds cannot be created in Flash - all sounds must be imported
Sample Rate and Sample Size
- sample rate indicates the number of
times the samples are stored and is measured in hertz (Hz) or kilohertz (kHz)
- a higher sample rate results in better sound resoultion
- 44.1 kHz - CD quality and best quality
- 22.05 kHz - recommended sound setting for use on the web
- 11.025 kHz - AM quality or voice quality
- sample size is information stored on
the sound and is referred to as bit resolution - the higher the bit rate the
clearer the sound
- an 8-bit sample size uses 256 units of data to describe a current sound
level
- a 16-bit sample size uses approximately 65,000 data units to describe
the same current sound
- an optimal setting of 22kHz with 8-bit mono sound is recommended (mono sound
cuts the file size in half). For example:
- using a 60 second sound and 16-bit stereo the sample size
- at 44.1 kHz would be 10.5 MB in size
- at 22.1 kHz would be 5.25 MB in size
- using a 60 second sound and 16-bit mono the sample size
- at 44.1 kHz would be approximately 5.25 MB in size
- at 22.1 kHz would be approximately 2.625 MB in size
- using a 60 second sound and 8-bit mono the sample size at 22.1 kHz would
1.3 MB in size
- if sound is sampled as a loop the sound file size can be keep down without
sacrificing too much sound. By definition looping
refers to the extraction of a small amount of sound and visually matching
the beginning and end of the sound wave which results in a continuous sound
when played.
Sound File Types
- the following sound file formats can be imported:
- the most popular
- WAV (.wav) - pronounced "wave"
and created by Microsoft and IBM is the standard sound format for
Windows and can be read by Macs with Quicktime 4.
- AIFF (.aif) - Audio Interchange
File Format created by Apple Computer is the standard Mac sound format.
and can be read by Windows machines with Quicktime 4.
- MP3 (.mp3) - the most effective
and efficient sound file compression (reduces file size while retaining
good sound quality) and is both Macs and Windows compatible.
- the following can be imported if Quicktime 4 or higher is installed
on the computer
- Sun AU - Mac
- Sound Only Quicktime Movies
- Mac and Windows systems
- System 7 Sounds - Mac
- Sound Designer II - Mac