A Winter Scene

The Snowman

  1. To delete the square in the middle of the view press the "X" key.
  2. To add a sphere to the view press the "Space Bar" and select "ADD - Mesh - UVSphere".
  3. Remember that creating an object causes Blender to automatically switch to the Edit mode.
  4. To zoom in on a figure press the "+" key.
  5. To resize an object use the "S" key.
  6. Remember that to switch between the Object and Edit modes use the "Tab" key.
  7. To enter the Editing Menu click on the square with four high-lited corners found in the 3D view (or using "F9") allows the user to name the object.
  8. NumPad 7 - switches to the top view
  9. NumPad 1 - switches to the front view
  10. NumPad 3 - switches to the side view
  11. Pressing "A" will deselect all the vertices. Pressing it a second time will select all the vertices.
  12. To move an object press the "G" key (Grab).
  13. To duplicate an object - select the object and then press "Shift D"
  14. To select a number of objects that has been created press the "B" key and draw a square around all of them.
  15. To link or join objects press Command (CRTL) and the "J" key and click on join selected meshes.
  16. To select an object hold down the Control Key and click or Right Click on the object and then to select a second object hold down the Shift and Control Keys and click or Right Click on the object.
  17. To switch from wireframe to solid mode press the "Z" key
  18. To achieve a smoother looking surface go to the Edit Menu by pressing "F9" and select Set Smoother.
  19. To create a new material .select New from the Edit Menu.
  20. To achieve a white color set all RGB values to "1"
  21. To access Hard Value and Specularity use the Shaders Menu
  22. A Hard Value greater than "1'" will create a look closer to metal.
  23. To render an object press "F12".
  24. If an object is not visible in the Render screen it means that the camera is not pointed towards the object.
  25. To get into the Camera view press "0".
  26. To move the camera use the "R" key (rotation) and "G" key

Fir Trees

  1. It is recommeded that various structures in your picture should be created using layers.
  2. To select one layer click on that layer.
  3. To select several layers hold down the Shift key and click on required layers
  4. To flatten a cone hold down the Control key and click (Right click) to select the top of the cone and use press "G" (Grab) and pull the top towards the base.
  5. To activate the Shading Menu press "F5"
  6. Remember to name any new materials that are going to be created.
  7. To add a texture click on the Texture Menu button and click on Add New.
  8. If the texture is tobe based on an image click on Load Image
  9. Textures can not be seen in the solid "Z" mode. They are only visible in renders
  10. To achieve a smoother looking surface go to the Edit Menu by pressing "F9" and select Set Smoother. You must make sure that the object is still selected
  11. To duplicate an object - select the object and then press "Shift D"
  12. To add a cylinder press the "Space Bar" and select Add - Mesh - Cylinder
  13. Make sure that all objects are on the horizontal so that objects will not appear in the ground and in the air

Ground

  1. To select one layer click on that layer.
  2. To add a plane -ground press the "Space Bar" and select Add - Mesh - Plane
  3. To activate the Shading Menu press "F5"

Camera and Lights

  1. To get into the Camera view press "0".
  2. To move the camera use rotation "R" and grab "G"
  3. The quality of an image is dependent upon "lights"
  4. To select the light/lamp (the small yellow circle with a yellow dot) hold down the Control key and click (Right click) and go to the Shading Menu "F5"
  5. To have the sun shine on the scene select Sun (one of the green buttons) and use rotation "R" and grab "G" to place it in a position where it will light the scene properly
  6. Make sure that you render a scene to view the results of placing a lamp/light
  7. To cast shadows you must use Spots. Press "F5" and add another lamp (Add - Lamp), select Spot and then Only Shadows. Use rotation "R" and grab "G" to place it in a position where it will light the scene properly
  8. To create a world color - overall color for the rest of the scene - select the camera and press "F5"
  9. To activate the Scene Menu press "F10"
  10. OSA is selected to enable anit-aliasing. The higher the settings the better the quality. Selecting 100% renders the scene at 100% Changing the values of SizeX and SizeY sets the final image size.
  11. To save an image after rendering press "F3" making sure jpeg has been selected.